相思资源网 Design By www.200059.com
话不多说,请看代码
<!DOCTYPE html "> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript"> function draw21(id) { var canvas = document.getElementById(id) if (canvas == null) return false; var context = canvas.getContext("2d"); //实践表明在不设施fillStyle下的默认fillStyle=black context.fillRect(0, 0, 100, 100); //实践表明在不设施strokeStyle下的默认strokeStyle=black context.strokeRect(120, 0, 100, 100); //设置纯色 context.fillStyle = "red"; context.strokeStyle = "blue"; context.fillRect(0, 120, 100, 100); context.strokeRect(120, 120, 100, 100); //设置透明度实践证明透明度值>0,<1值越低,越透明,值>=1时为纯色,值<=0时为完全透明 context.fillStyle = "rgba(255,0,0,0.2)"; context.strokeStyle = "rgba(255,0,0,0.2)"; context.fillRect(240,0 , 100, 100); context.strokeRect(240, 120, 100, 100); } function draw22(id) { var canvas = document.getElementById(id) if (canvas == null) return false; var context = canvas.getContext("2d"); //实践表明在不设施fillStyle下的默认fillStyle=black context.fillRect(0, 0, 100, 100); //实践表明在不设施strokeStyle下的默认strokeStyle=black context.strokeRect(120, 0, 100, 100); //设置纯色 context.fillStyle = "red"; context.strokeStyle = "blue"; context.fillRect(0, 120, 100, 100); context.strokeRect(120, 120, 100, 100); //设置透明度实践证明透明度值>0,<1值越低,越透明,值>=1时为纯色,值<=0时为完全透明 context.fillStyle = "rgba(255,0,0,0.2)"; context.strokeStyle = "rgba(255,0,0,0.2)"; context.fillRect(240, 0, 100, 100); context.strokeRect(240, 120, 100, 100); context.clearRect(50, 50, 240, 120); } function draw23(id) { var canvas = document.getElementById(id); if (canvas == null) { return false; } var context = canvas.getContext('2d'); var n = 0; //左侧1/4圆弧 context.beginPath(); context.arc(100, 150, 50, 0, Math.PI/2 , false); context.fillStyle = 'rgba(255,0,0,0.25)'; context.fill(); context.strokeStyle = 'rgba(255,0,0,0.25)' context.closePath(); context.stroke(); //右侧1/4圆弧 context.beginPath(); context.arc(300, 150, 50, 0, Math.PI/2 , false); context.fillStyle = 'rgba(255,0,0,0.25)'; context.fill(); context.strokeStyle = 'rgba(255,0,0,0.25)'; context.closePath(); context.stroke(); } function draw0(id) { var canvas = document.getElementById(id); if (canvas == null) { return false; } var context = canvas.getContext('2d'); context.beginPath(); context.arc(200, 150, 100, 0, Math.PI * 2, true); //不关闭路径路径会一直保留下去,当然也可以利用这个特点做出意想不到的效果 context.closePath(); context.fillStyle = 'rgba(0,255,0,0.25)'; context.fill(); } function draw1(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); var n = 0; var dx = 150; var dy = 150; var s = 100; context.beginPath(); context.fillStyle = 'rgb(100,255,100)'; context.strokeStyle = 'rgb(0,0,100)'; var x = Math.sin(0); var y = Math.cos(0); var dig = Math.PI / 15 * 11; for (var i = 0; i < 30; i++) { var x = Math.sin(i * dig); var y = Math.cos(i * dig); context.lineTo(dx + x * s, dy + y * s); } context.closePath(); context.fill(); context.stroke(); } function draw2(id) { var canvas = document.getElementById(id); if (canvas == null) { return false; } var context = canvas.getContext("2d"); context.fillStyle = "#EEEFF"; context.fillRect(0, 0, 400, 300); var n = 0; var dx = 150; var dy = 150; var s = 100; context.beginPath(); context.globalCompositeOperation = 'and'; context.fillStyle = 'rgb(100,255,100)'; var x = Math.sin(0); var y = Math.cos(0); var dig = Math.PI / 15 * 11; context.moveTo(dx, dy); for (var i = 0; i < 30; i++) { var x = Math.sin(i * dig); var y = Math.cos(i * dig); context.bezierCurveTo(dx + x * s, dy + y * s - 100, dx + x * s + 100, dy + y * s, dx + x * s, dy + y * s); } context.closePath(); context.fill(); context.stroke(); } function draw24(id) { var canvas = document.getElementById(id); if (canvas == null) { return false; } var context = canvas.getContext("2d"); context.moveTo(50, 50); context.bezierCurveTo(50, 50,150, 50, 150, 150); context.stroke(); context.quadraticCurveTo(150, 250, 250, 250); context.stroke(); } function draw25(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); var g1 = context.createLinearGradient(0, 0, 0, 300); g1.addColorStop(0, 'rgb(255,0,0)'); //红 g1.addColorStop(0.5, 'rgb(0,255,0)');//绿 g1.addColorStop(1, 'rgb(0,0,255)'); //蓝 //可以把lg对象理解成GDI中线性brush context.fillStyle = g1; //再用这个brush来画正方形 context.fillRect(0, 0, 400, 300); } function draw3(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); var g1 = context.createLinearGradient(0, 0, 0, 300); g1.addColorStop(0,'rgb(255,255,0)');//浅绿 g1.addColorStop(1,'rgb(0,255,255)');//浅蓝 context.fillStyle = g1; context.fillRect(0, 0, 400, 300); var n = 0; var g2 = context.createLinearGradient(0, 0, 300, 0); g2.addColorStop(0, 'rgba(0,0,255,0.5)');//蓝色 g2.addColorStop(1, 'rgba(255,0,0,0.5)');//红色 for (var i = 0; i < 10; i++) { context.beginPath(); context.fillStyle = g2; context.arc(i * 25, i * 25, i * 10, 0, Math.PI * 2, true); context.closePath(); context.fill(); } } function draw26(id) { //同一个圆心画球型 /*var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); var g1 = context.createRadialGradient(200, 150, 0, 200, 150, 100); g1.addColorStop(0.1, 'rgb(255,0,0)'); g1.addColorStop(1, 'rgb(50,0,0)'); context.fillStyle = g1; context.beginPath(); context.arc(200, 150, 100, 0, Math.PI * 2, true); context.closePath(); context.fill();*/ //不同圆心看径向渐变模型 var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); var g1 = context.createRadialGradient(100, 150, 10, 300, 150, 50); g1.addColorStop(0.1, 'rgb(255,0,0)'); g1.addColorStop(0.5, 'rgb(0,255,0)'); g1.addColorStop(1, 'rgb(0,0,255)'); context.fillStyle = g1; context.fillRect(0, 0, 400, 300); } function draw27(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); context.shadowOffsetX = 10; context.shadowOffsetY = 10; context.shadowColor = 'rgba(100,100,100,0.5)'; context.shadowBlur = 1.5; context.fillStyle = 'rgba(255,0,0,0.5)'; context.fillRect(100, 100, 200, 100); } function draw4(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); var g1 = context.createRadialGradient(400, 0, 0, 400, 0, 400); g1.addColorStop(0.1, 'rgb(255,255,0)'); g1.addColorStop(0.3, 'rgb(255,0,255)'); g1.addColorStop(1, 'rgb(0,255,255)'); context.fillStyle = g1; context.fillRect(0, 0, 400, 300); var n = 0; // var g2 = context.createRadialGradient(250, 250, 0, 250, 250, 300); // g2.addColorStop(0.1, 'rgba(255,0,0,0.5)'); // g2.addColorStop(0.7, 'rgba(255,255,0,0.5)'); // g2.addColorStop(1, 'rgba(0,0,255,0.5)'); for (var i = 0; i < 10; i++) { var g2 = context.createRadialGradient(i * 25, i * 25, 0, i * 25, i * 25, i * 10); g2.addColorStop(0.1, 'rgba(255,0,0,0.5)'); g2.addColorStop(0.7, 'rgba(255,255,0,0.5)'); g2.addColorStop(1, 'rgba(0,0,255,0.5)'); context.beginPath(); context.fillStyle = g2; context.arc(i * 25, i * 25, i * 10, 0, Math.PI * 2, true); context.fill(); } } function draw5(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.save(); //保存了当前context的状态 context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); context.fillStyle = "rgba(255,0,0,0.1)"; //平移 缩放 旋转 1 2 3 context.translate(100, 100); context.scale(0.5, 0.5); context.rotate(Math.PI / 4); context.fillRect(0, 0, 100, 100); context.restore(); //恢复到刚刚保存的状态,保存恢复只能使用一次 context.save(); //保存了当前context的状态 context.fillStyle = "rgba(255,0,0,0.2)"; //平移 旋转 缩放 1 3 2 context.translate(100, 100); context.rotate(Math.PI / 4); context.scale(0.5, 0.5); context.fillRect(0, 0, 100, 100); context.restore(); //恢复到刚刚保存的状态 context.save(); //保存了当前context的状态 context.fillStyle = "rgba(255,0,0,0.3)"; //缩放 平移 旋转 2 1 3 context.scale(0.5, 0.5); context.translate(100, 100); context.rotate(Math.PI / 4); context.fillRect(0, 0, 100, 100); context.restore(); //恢复到刚刚保存的状态 context.save(); //保存了当前context的状态 context.fillStyle = "rgba(255,0,0,0.4)"; //缩放 旋转 平移 2 3 1 context.scale(0.5, 0.5); context.rotate(Math.PI / 4); context.translate(100, 100); context.fillRect(0, 0, 100, 100); context.restore(); //恢复到刚刚保存的状态 context.save(); //保存了当前context的状态 context.fillStyle = "rgba(255,0,0,0.5)"; //旋转 平移 缩放 3 1 2 context.rotate(Math.PI / 4); context.translate(100, 100); context.scale(0.5, 0.5); context.fillRect(0, 0, 100, 100); context.restore(); //恢复到刚刚保存的状态 context.save(); //保存了当前context的状态 context.fillStyle = "rgba(255,0,0,1)"; //旋转 缩放 平移 3 2 1 context.rotate(Math.PI / 4); context.scale(0.5, 0.5); context.translate(100, 100); context.fillRect(0, 0, 100, 100); //实验表明应该移动的是坐标轴 //实验表明缩放的是坐标轴比例 //实验表明旋转的是坐标轴 //综合上述,因此平移 缩放 旋转 三者的顺序不同都将画出不同的结果 } function draw6(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext('2d'); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); //图形绘制 context.translate(200, 50); context.fillStyle = 'rgba(255,0,0,0.25)'; for (var i = 0; i < 50; i++) { //实验表明translate、scale、rotate都是在原有的context属性上调整的 context.translate(25, 25); context.scale(0.95, 0.95); context.rotate(Math.PI / 10); context.fillRect(0, 0, 100, 50); } } function draw7(id) { var canvas = document.getElementById(id); var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); //图形绘制 context.translate(200, 50); for (var i = 0; i < 50; i++) { context.translate(25, 25); context.scale(0.95, 0.95); context.rotate(Math.PI / 10); create5Star(context); context.fill(); } } function draw8(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); //context.beginPath(); context.strokeStyle = "rgb(250,0,0)"; context.fillStyle = "rgb(250,0,0)" //实验证明第一次lineTo的时候和moveTo功能一样 context.lineTo(100, 100); //之后的lineTo会以上次lineTo的节点为开始 context.lineTo(200, 200); context.lineTo(200, 100); context.moveTo(200, 50); context.lineTo(100,50); context.stroke(); } function draw9(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); //定义颜色 var colors = ["red", "orange", "yellow", "green", "blue", "navy", "perple"]; //定义线宽 context.lineWidth = 10; context.transform(1,0,0,1,100,0) //循环绘制圆弧 for (var i = 0; i < colors.length; i++) { //定义每次向下移动10个像素的变换矩阵 context.transform(1, 0, 0, 1, 0, 10); //设定颜色 context.strokeStyle = colors[i]; context.beginPath(); context.arc(50, 100, 100, 0, Math.PI, true); context.stroke(); } } function draw10(id) { var canvas = document.getElementById(id); if (canvas == null) { return false; } var context = canvas.getContext("2d"); var oprtns = new Array( "source-over", "destination-over", "source-in", "destination-in", "source-out", "destination-out", "source-atop", "destination-atop", "lighter", "xor", "copy" ); var i = 0;//组合效果编号 //结合setinterval动态显示组合 var interal = setInterval(function () { if (i == 10) { i=0; } else { i++; } //每次重绘前清空 context.clearRect(0,0,400,300) //蓝色矩形 context.fillStyle = "blue"; context.fillRect(10, 10, 60, 60); //设置组合方式 context.globalCompositeOperation = oprtns[i]; //设置新图形(红色圆形) context.beginPath(); context.fillStyle = "red"; context.arc(60, 60, 30, 0, Math.PI * 2, false); context.fill(); }, 1000); } function create5Star(context) { var n = 0; var dx = 100; var dy = 0; var s = 50; //创建路径 context.beginPath(); context.fillStyle = 'rgba(255,0,0,0.5)'; var x = Math.sin(0); var y = Math.cos(0); var dig = Math.PI / 5 * 4; for (var i = 0; i < 5; i++) { var x = Math.sin(i * dig); var y = Math.cos(i * dig); context.lineTo(dx + x * s, dy + y * s); } context.closePath(); } function draw11(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); context.shadowOffsetX = 10; context.shadowOffsetY = 10; context.shadowColor = 'rgba(100,100,100,0.5)'; context.shadowBlur =5; //图形绘制 context.translate(0, 50); for (var i = 0; i < 3; i++) { context.translate(50, 50); create5Star(context); context.fill(); } } //drawImage(image,x,y) function draw28(id) { var image = new Image(); image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"; var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); image.onload = function () { context.drawImage(image,0,0); } } //drawImage(image,x,y,w,h) function draw12(id) { var image = new Image(); image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"; var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); image.onload = function () { context.drawImage(image, 50, 50, 300, 200); } } //drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh) function draw13(id){ var image = new Image(); image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"; var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); image.onload = function () { context.drawImage(image, 100, 100, 200, 150,50,50,300,200);//这里取的是实际尺寸 } } function draw14(id) { //传统的平铺是用for循环来处理的,现在直接调用接口 var image = new Image(); var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); var type = ["no-repeat", "repeat-x", "repeat-y", "repeat"]; var i = 0; image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"; image.onload = function () { var interval = setInterval(function () { //每次转换平铺类型清空 context.clearRect(0, 0, 400, 300); if (i >= 4) { i = 0; } var ptrn = context.createPattern(image, type[i]); context.fillStyle = ptrn; context.fillRect(0, 0, 400, 300); i++; }, 1000); }; } //图像裁剪 function draw15(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "black"; context.fillRect(0, 0, 400, 300); image = new Image(); image.onload = function () { drawImg(context,image); } image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png" } function drawImg(context, image) { //圆形裁剪区 //createCircleClip(context) //星形裁剪区 create5StarClip(context); context.drawImage(image,0,0); } function createCircleClip(context) { context.beginPath(); context.arc(200, 150, 100, 0, Math.PI * 2, true); context.closePath(); context.clip(); } function create5StarClip(context) { var n = 0; var dx = 200; var dy = 135; var s = 150; context.beginPath(); var x = Math.sin(0); var y = Math.cos(0); var dig = Math.PI / 5 * 4; for (var i = 0; i < 5; i++) { var x = Math.sin(i * dig); var y = Math.cos(i * dig); context.lineTo(dx + x * s, dy + y * s); } context.closePath(); context.clip(); } function draw16(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = 'red' //在右下角画一个正方形 context.fillRect(250,250,150,50); var image = new Image(); image.src = "http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"; image.onload = function () { //在左上角画一幅图片 context.drawImage(image, 0, 0,200,200); //实验证明imagedata取的是canvas所在范围画的图形,不止是图片 //不会取该区域内是空白的canvas的像素 var imagedata = context.getImageData(0, 0, 400, 300); //修改imagedata for (var i = 0, n = imagedata.data.length; i < n; i += 4) { imagedata.data[i + 0] = 255 - imagedata.data[i + 0]; //red; imagedata.data[i + 1] = 255 - imagedata.data[i + 1]; //green imagedata.data[i + 2] = 255 - imagedata.data[i + 2]; //blue //imagedata.data[i + 3] = 255 - imagedata.data[i + 3]; //a } context.putImageData(imagedata,0 ,0,100,100,300,200); } } function draw17(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "#EEEEFF"; context.fillRect(0,0,400,300); context.fillStyle = "#00f"; context.font = "italic 30px sans-serif"; context.textBaseline = 'top'; //填充字符串 var txt="fill示例文字" context.fillText(txt, 0, 0); var length=context.measureText(txt); context.fillText("长" + length.width + "px", 0, 50); context.font = "bolid 30px sans-serif"; txt = "stroke示例文字"; length = context.measureText(txt); context.strokeText(txt,0,100); context.fillText("长" + length.width + "px", 0, 150); } function draw18(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "red"; context.save(); //保存了当前context的状态 context.fillStyle = "black"; context.fillRect(0, 0, 100, 100); context.restore();//恢复到刚刚保存的状态 context.fillRect(0,120,100,100); } function draw19(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); context.fillStyle = "rgb(0,0,225)"; context.fillRect(0, 0, canvas.width, canvas.height); context.fillStyle = "rgb(255,255,0)"; context.fillRect(10, 20, 50, 50); //把图像保存到新的窗口 var w=window.open(canvas.toDataURL("http://pic002.cnblogs.com/images/2012/407398/2012080410383846.png"),"smallwin","width=400,height=350"); } function draw20(id) { var canvas = document.getElementById(id); if (canvas == null) return false; var context = canvas.getContext("2d"); var interal = setInterval(function () { move(context); }, 1); } var x = 100;//矩形开始坐标 var y = 100;//矩形结束坐标 var mx = 0;//0右1左 var my = 0; //0下1上 var ml = 1;//每次移动长度 var w = 20;//矩形宽度 var h = 20;//矩形高度 var cw = 400;//canvas宽度 var ch = 300; //canvas高度 function move(context) { context.clearRect(0, 0, 400, 300); context.fillStyle = "#EEEEFF"; context.fillRect(0, 0, 400, 300); context.fillStyle = "red"; context.fillRect(x, y, w, h); if (mx == 0) { x = x + ml; if (x >= cw-w) { mx = 1; } } else { x = x - ml; if (x <= 0) { mx = 0; } } if (my == 0) { y = y + ml; if (y >= ch-h) { my = 1; } } else { y = y - ml; if (y <= 0) { my = 0; } } } window.onload = function () { draw21("canvas21"); draw22("canvas22"); draw23("canvas23"); draw24("canvas24"); draw25("canvas25"); draw26("canvas26"); draw27("canvas27"); draw28("canvas28"); draw0("canvas0"); draw1("canvas1"); draw2("canvas2"); draw3("canvas3"); draw4("canvas4"); draw5("canvas5"); draw6("canvas6"); draw8("canvas8"); draw7("canvas7"); draw9("canvas9"); draw10("canvas10"); draw11("canvas11"); draw12("canvas12"); draw13("canvas13"); draw14("canvas14"); draw15("canvas15"); draw16("canvas16"); draw17("canvas17"); draw18("canvas18"); draw19("canvas19"); draw20("canvas20"); } </script> </head> <body> <section><header><h1>画矩形</h1></header><canvas id="canvas21" width="400" height="300"></canvas></section> <section><header><h1>清除矩形</h1></header><canvas id="canvas22" width="400" height="300"></canvas></section> <section><header><h1>绘制路径</h1></header><canvas id="canvas23" width="400" height="300"></canvas></section> <section><header><h1>画圆()</h1></header><canvas id="canvas0" width="400" height="300"></canvas></section> <section><header><h1>画线test(lineTo moveTo)</h1></header><canvas id="canvas8" width="400" height="300"></canvas></section> <section><header><h1>画线demo(lineTo moveTo)</h1></header><canvas id="canvas1" width="400" height="300"></canvas></section> <section><header><h1>贝塞尔曲线test(bezierCurveTo)</h1></header><canvas id="canvas24" width="400" height="300"></canvas></section> <section><header><h1>贝塞尔曲线demo(bezierCurveTo)</h1></header><canvas id="canvas2" width="400" height="300"></canvas></section> <section><header><h1>线性test(createLinearGradient addColorStop)</h1></header><canvas id="canvas25" width="400" height="300"></canvas></section> <section><header><h1>线性demo(createLinearGradient addColorStop)</h1></header><canvas id="canvas3" width="400" height="300"></canvas></section> <section><header><h1>发散test(createRadialGradient)</h1></header><canvas id="canvas26" width="400" height="300"></canvas></section> <section><header><h1>发散demo(createRadialGradient)</h1></header><canvas id="canvas4" width="400" height="300"></canvas></section> <section><header><h1>平移 test(translate)缩放(scale) 旋转(rotate)</h1></header><canvas id="canvas5" width="400" height="300"></canvas></section> <section><header><h1>平移 demo(translate)缩放(scale) 旋转(rotate)</h1></header><canvas id="canvas6" width="400" height="300"></canvas></section> <section><header><h1>坐标与路径的结合使用</h1></header><canvas id="canvas7" width="400" height="300"></canvas></section> <section><header><h1>矩阵变换</h1></header><canvas id="canvas9" width="400" height="300"></canvas></section> <section><header><h1>图形组合叠加(globalCompositeOperation)</h1></header><canvas id="canvas10" width="400" height="300"></canvas></section> <section><header><h1>给图像绘制阴影test shadowOffsetX(阴影的横向位移量) shadowOffsetY(盈盈的纵向位移量) shadowColor(阴影的颜色) shadowBlur(阴影的模糊范围)</h1></header><canvas id="canvas27" width="400" height="300"></canvas></section> <section><header><h1>给图像绘制阴影demo shadowOffsetX(阴影的横向位移量) shadowOffsetY(盈盈的纵向位移量) shadowColor(阴影的颜色) shadowBlur(阴影的模糊范围)</h1></header><canvas id="canvas11" width="400" height="300"></canvas></section> <section><header><h1>绘制图像drawImage(image,x,y)</h1></header><canvas id="canvas28" width="400" height="300"></canvas></section> <section><header><h1>绘制图像drawImage(image,x,y,w,h)</h1></header><canvas id="canvas12" width="400" height="300"></canvas></section> <section><header><h1>绘制局部图像drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)</h1></header><canvas id="canvas13" width="400" height="300"></canvas></section> <section><header><h1>图像平铺</h1></header><canvas id="canvas14" width="400" height="300"></canvas></section> <section><header><h1>图像裁剪clip</h1></header><canvas id="canvas15" width="400" height="300"></canvas></section> <section><header><h1>像素处理getImageData</h1></header><canvas id="canvas16" width="400" height="300"></canvas></section> <section><header><h1>绘制文字fillText strokeText</h1></header><canvas id="canvas17" width="400" height="300"></canvas></section> <section><header><h1>绘图状态的保存save与恢复restore</h1></header><canvas id="canvas18" width="400" height="300"></canvas></section> <section><header><h1>保存文件canvas.toDataURL</h1></header><canvas id="canvas19" width="400" height="300"></canvas></section> <section><header><h1>简单动画</h1></header><canvas id="canvas20" width="400" height="300"></canvas></section> </body> </html>
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,同时也希望多多支持!
标签:
html5,canvas
相思资源网 Design By www.200059.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
相思资源网 Design By www.200059.com
暂无html5 canvas 详细使用教程的评论...
稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?