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本文实例讲述了PHP设计模式入门之状态模式原理与实现方法。分享给大家供大家参考,具体如下:
想必大家都用过自动售卖的自动饮料机吧,塞入硬币或纸币,选择想要的饮料,饮料就会在机器的下方滚出。大家有没有相关如果用程序去写一个饮料机要怎么样实现呢?
首先我们可以分享一下这部饮料机有几种状态
一、没有钱的状态
二、有钱的状态
三、售出的状态
四、销售一空的状态
好吧,知道了这些状态之后我们开始写代码了!
JuiceMachine.php
<"you can't insert another coin!<br />"; }elseif($this->_state == JuiceMachine::NOMONEY){ echo "you just insert a coin<br />"; $this->_state = JuiceMachine::HASMONEY; }elseif($this->_state == JuiceMachine::SOLD){ echo "wait a minute, we are giving you a bottle of juice<br />"; }elseif($this->_state == JuiceMachine::SOLDOUT){ echo "you can't insert coin, the machine is already soldout<br />"; } } /** * 退回硬币 */ public function retreatCoin(){ if($this->_state == JuiceMachine::HASMONEY ){ echo "coin return!<br />"; $this->_state = JuiceMachine::NOMONEY; }elseif($this->_state == JuiceMachine::NOMONEY){ echo "you have'nt inserted a coin yet<br />"; }elseif($this->_state == JuiceMachine::SOLD){ echo "sorry, you already clicked the botton<br />"; }elseif($this->_state == JuiceMachine::SOLDOUT){ echo "you have'nt inserted a coin yet<br />"; } } /** * 点击饮料对应的按钮 */ public function clickButton(){ if($this->_state == JuiceMachine::HASMONEY ){ echo "you clicked, we are giving you a bottle of juice...<br />"; $this->_state = JuiceMachine::SOLD; //改变饮料机的状态为售出模式 $this->dispend(); }elseif($this->_state == JuiceMachine::NOMONEY){ echo "you clicked,but you hav'nt inserted a coin yet<br />"; }elseif($this->_state == JuiceMachine::SOLD){ echo "click twice does'nt get you two bottle of juice<br />"; }elseif($this->_state == JuiceMachine::SOLDOUT){ echo "you clicked, but the machine is already soldout<br />"; } } /** * 发放饮料 */ public function dispend(){ if($this->_state == JuiceMachine::HASMONEY ){ echo "please click the button first<br />"; }elseif($this->_state == JuiceMachine::NOMONEY){ echo "you need to pay first<br />"; }elseif($this->_state == JuiceMachine::SOLD){ echo "now you get you juice<br />"; //饮料机中的饮料数量减一 $this->_count--; if($this->_count <= 0){ echo "opps, runing out of juice<br />"; //如果这时饮料机中没有饮料了,将饮料机的状态重置为销售一空 $this->_state = JuiceMachine::SOLDOUT; }else{ //将饮料机的状态重置为没有钱 $this->_state = JuiceMachine::NOMONEY; } }elseif($this->_state == JuiceMachine::SOLDOUT){ //其实这种情况不应该出现 echo "opps, it appears that we don't have any juice left<br />"; } } }
index.php
<"//img.jbzj.com/file_images/article/202004/2020426113236984.png" alt="" />在我们这个项目中的实际类图如下:
具体实现代码:
State.php
<"htmlcode"><"you just insert a coin<br />"; //将饮料机的状态切换成有钱的状态 $this->_juiceMachine->setState($this->_juiceMachine->getHasmoneyState()); } /* (non-PHPdoc) * @see State::retreatCoin() */ public function retreatCoin() { // TODO Auto-generated method stub echo "you have'nt inserted a coin yet<br />"; } /* (non-PHPdoc) * @see State::clickButton() */ public function clickButton() { // TODO Auto-generated method stub echo "you clicked,but you hav'nt inserted a coin yet<br />"; } /* (non-PHPdoc) * @see State::dispend() */ public function dispend() { // TODO Auto-generated method stub echo "you need to pay first<br />"; } }HasmoneyState.php
<"you can't insert another coin!<br />"; } /* * (non-PHPdoc) @see State::retreatCoin() */ public function retreatCoin() { // TODO Auto-generated method stub echo "coin return!<br />"; $this->_juiceMachine->setState($this->_juiceMachine->getNomoneyState()); } /* * (non-PHPdoc) @see State::clickButton() */ public function clickButton() { // TODO Auto-generated method stub echo "you clicked, we are giving you a bottle of juice...<br />"; // 改变饮料机的状态为售出模式 $rand = mt_rand(0, 0); // 当随机数为0(即1/10的概率)并且饮料机中还有1瓶以上的饮料时 if ($rand == 0 && $this->_juiceMachine->getCount() > 1) { $this->_juiceMachine->setState($this->_juiceMachine->getWinnerState()); } else { $this->_juiceMachine->setState($this->_juiceMachine->getSoldState()); } } /* * (non-PHPdoc) @see State::dispend() */ public function dispend() { // TODO Auto-generated method stub echo "please click the button first<br />"; } }SoldoutState.php
<"you can't insert coin, the machine is already soldout<br />"; } /* (non-PHPdoc) * @see State::retreatCoin() */ public function retreatCoin() { // TODO Auto-generated method stub echo "you have'nt inserted a coin yet<br />"; } /* (non-PHPdoc) * @see State::clickButton() */ public function clickButton() { // TODO Auto-generated method stub echo "you clicked, but the machine is already soldout<br />"; } /* (non-PHPdoc) * @see State::dispend() */ public function dispend() { // TODO Auto-generated method stub echo "opps, it appears that we don't have any juice left<br />"; } }SoldState.php
<"wait a minute, we are giving you a bottle of juice<br />"; } /* (non-PHPdoc) * @see State::retreatCoin() */ public function retreatCoin() { // TODO Auto-generated method stub echo "sorry, you already clicked the botton<br />"; } /* (non-PHPdoc) * @see State::clickButton() */ public function clickButton() { // TODO Auto-generated method stub echo "click twice does'nt get you two bottle of juice<br />"; } /* (non-PHPdoc) * @see State::dispend() */ public function dispend() { $this->_juiceMachine->decJuice(); if($this->_juiceMachine->getCount() <= 0){ echo "opps, runing out of juice<br />"; //如果这时饮料机中没有饮料了,将饮料机的状态重置为销售一空 $this->_juiceMachine->setState($this->_juiceMachine->getSoldoutState()); }else{ //将饮料机的状态重置为没有钱 $this->_juiceMachine->setState($this->_juiceMachine->getNomoneyState()); } } }WinnerState.php
<"wait a minute, we are giving you a bottle of juice<br />"; } /* * (non-PHPdoc) @see State::retreatCoin() */ public function retreatCoin() { // TODO Auto-generated method stub echo "sorry, you already clicked the botton<br />"; } /* * (non-PHPdoc) @see State::clickButton() */ public function clickButton() { // TODO Auto-generated method stub echo "click twice does'nt get you two bottle of juice<br />"; } /* * (non-PHPdoc) @see State::dispend() */ public function dispend() { echo "you are a winner! you get two bottle of juice!<br />"; $this->_juiceMachine->decJuice(); if ($this->_juiceMachine->getCount() > 0) { $this->_juiceMachine->decJuice(); if ($this->_juiceMachine->getCount() <= 0) { echo "opps, runing out of juice<br />"; // 如果这时饮料机中没有饮料了,将饮料机的状态重置为销售一空 $this->_juiceMachine->setState($this->_juiceMachine->getSoldoutState()); } else { // 将饮料机的状态重置为没有钱 $this->_juiceMachine->setState($this->_juiceMachine->getSoldoutState()); } } else { echo "opps, runing out of juice<br />"; // 如果这时饮料机中没有饮料了,将饮料机的状态重置为销售一空 $this->_juiceMachine->setState($this->_juiceMachine->getSoldoutState()); } } }JuiceMachine.php
<"now you get you juice<br />"; //饮料机中的饮料数量减一 $this->_count--; } }index.php
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标签:PHP,设计模式,状态模式
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