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在微信小程序项目中,开发模块涉及到手写签名功能,微信小程序canvas闪亮登场

前言

微信小程序canvas实现签名功能

核心内容简介:

(1)签名实现,开始,移动,结束

(2)重写

(3)完成

(4)上传

一、微信小程序canvas实现签名功能

效果演示:

(1)签名实现

微信小程序canvas实现签名功能

(2)重写

微信小程序canvas实现签名功能

(3)完成

微信小程序canvas实现签名功能

完成后将图片展示在相应的位置

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

二、上代码

1.全部演示

wxml

<!--pages/canvas-test/canvas-test.wxml-->

<view class="handCenter">

 <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove"
 bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">
 </canvas>

</view>


<view class="handBtn">
 <button catchtap="retDraw" class="delBtn">重写</button>
 <button catchtap="subCanvas" class="subBtn">完成</button> 
</view>


<view class="preview"> 

 <image wx:if="{{tmpPath}}" style="width:100%;height:100%;" src="/UploadFiles/2021-04-02/{{tmpPath}}">

js

const app = getApp()
const api = require('../../utils/request.js'); //相对路径
const apiEev = require('../../config/config');
Page({
 data: {
 canvasName: 'handWriting',
 ctx: '',
 canvasWidth: 0,
 canvasHeight: 0,
 transparent: 1, // 透明度
 selectColor: 'black',
 lineColor: '#1A1A1A', // 颜色
 lineSize: 1.5, // 笔记倍数
 lineMin: 0.5, // 最小笔画半径
 lineMax: 4, // 最大笔画半径
 pressure: 1, // 默认压力
 smoothness: 60, //顺滑度,用60的距离来计算速度
 currentPoint: {},
 currentLine: [], // 当前线条
 firstTouch: true, // 第一次触发
 radius: 1, //画圆的半径
 cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域
 bethelPoint: [], //保存所有线条 生成的贝塞尔点;
 lastPoint: 0,
 chirography: [], //笔迹
 currentChirography: {}, //当前笔迹
 linePrack: [], //划线轨迹 , 生成线条的实际点
 tmpPath:''
 },
 // 笔迹开始
 uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
 ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
 let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // 笔迹移动
 uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // 判断默认行为是否已经被禁用
 if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //测试裁剪
 if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // 笔迹结束
 uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //一笔结束,保存笔迹的坐标点,清空,当前笔迹
 //增加判断是否在手写区域;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
 },
 onLoad () {
 let canvasName = this.data.canvasName
 let ctx = wx.createCanvasContext(canvasName)
 this.setData({
 ctx: ctx
 })
 var query = wx.createSelectorQuery();
 query.select('.handCenter').boundingClientRect(rect => {
 this.setData({
 canvasWidth: rect.width,
 canvasHeight: rect.height
 })
 }).exec();
 },

 subCanvas(){
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调
 wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'看下是个啥玩意')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

// 新增将保存的图片路径上传到文件服务器
upImgs: function (imgurl, index) {
 console.log(imgurl,'看下路径是多少')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx',//后台上传路径
 filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //接口返回网络路径
 var data = JSON.parse(res.data)
 console.log(data,'看下data是个啥')
 if (data.code == "success") {
 console.log('成功')
 }
 }
 })
},


 retDraw () {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
 },
 

 //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
 pointToLine (line) {
 this.calcBethelLine(line);
 return;
 },
 //计算插值的方式;
 calcBethelLine (line) {
 if (line.length <= 1) {
 line[0].r = this.data.radius;
 return;
 }
 let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;
 if (line.length <= 2) {
 x0 = line[1].x
 y0 = line[1].y
 x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
 y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
 //x2 = line[1].x;
 //y2 = line[1].y;
 x1 = x0 + (x2 - x0) * curveValue;
 y1 = y0 + (y2 - y0) * curveValue;;

 } else {
 x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
 y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
 x1 = line[1].x;
 y1 = line[1].y;
 x2 = x1 + (line[0].x - x1) * curveValue;
 y2 = y1 + (line[0].y - y1) * curveValue;
 }
 //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
 len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });
 lastRadius = this.data.radius;
 for (let n = 0; n < line.length - 1; n++) {
 dis += line[n].dis;
 time += line[n].time - line[n + 1].time;
 if (dis > this.data.smoothness) break;
 }
 this.setData({
 radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize
 });
 line[0].r = this.data.radius;
 //计算笔迹半径;
 if (line.length <= 2) {
 r0 = (lastRadius + this.data.radius) / 2;
 r1 = r0;
 r2 = r1;
 //return;
 } else {
 r0 = (line[2].r + line[1].r) / 2;
 r1 = line[1].r;
 r2 = (line[1].r + line[0].r) / 2;
 }
 let n = 5;
 let point = [];
 for (let i = 0; i < n; i++) {
 let t = i / (n - 1);
 let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
 let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
 let r = lastRadius + (this.data.radius - lastRadius) / n * i;
 point.push({ x: x, y: y, r: r });
 if (point.length == 3) {
 let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
 a[0].color = this.data.lineColor;
 // let bethelPoint = this.data.bethelPoint;
 // console.log(a)
 // console.log(this.data.bethelPoint)
 // bethelPoint = bethelPoint.push(a);
 this.bethelDraw(a, 1);
 point = [{ x: x, y: y, r: r }];
 }
 }
 this.setData({
 currentLine: line
 })
 },
 //求两点之间距离
 distance (a, b) {
 let x = b.x - a.x;
 let y = b.y - a.y;
 return Math.sqrt(x * x + y * y);
 },
 ctaCalc (x0, y0, r0, x1, y1, r1, x2, y2, r2) {
 let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
 vx01 = x1 - x0;
 vy01 = y1 - y0;
 norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
 vx01 = vx01 / norm * r0;
 vy01 = vy01 / norm * r0;
 n_x0 = vy01;
 n_y0 = -vx01;
 vx21 = x1 - x2;
 vy21 = y1 - y2;
 norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
 vx21 = vx21 / norm * r2;
 vy21 = vy21 / norm * r2;
 n_x2 = -vy21;
 n_y2 = vx21;
 a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });
 a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });
 a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });
 a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });
 a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });
 a[0].mx = a[0].mx.toFixed(1);
 a[0].mx = parseFloat(a[0].mx);
 a[0].my = a[0].my.toFixed(1);
 a[0].my = parseFloat(a[0].my);
 for (let i = 1; i < a.length; i++) {
 a[i].c1x = a[i].c1x.toFixed(1);
 a[i].c1x = parseFloat(a[i].c1x);
 a[i].c1y = a[i].c1y.toFixed(1);
 a[i].c1y = parseFloat(a[i].c1y);
 a[i].c2x = a[i].c2x.toFixed(1);
 a[i].c2x = parseFloat(a[i].c2x);
 a[i].c2y = a[i].c2y.toFixed(1);
 a[i].c2y = parseFloat(a[i].c2y);
 a[i].ex = a[i].ex.toFixed(1);
 a[i].ex = parseFloat(a[i].ex);
 a[i].ey = a[i].ey.toFixed(1);
 a[i].ey = parseFloat(a[i].ey);
 }
 return a;
 },
 bethelDraw (point, is_fill, color) {
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.beginPath();
 ctx.moveTo(point[0].mx, point[0].my);
 if (undefined != color) {
 ctx.setFillStyle(color);
 ctx.setStrokeStyle(color);
 } else {
 ctx.setFillStyle(point[0].color);
 ctx.setStrokeStyle(point[0].color);
 }
 for (let i = 1; i < point.length; i++) {
 ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
 }
 ctx.stroke();
 if (undefined != is_fill) {
 ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
 }
 ctx.draw(true)
 },
 selectColorEvent (event) {
 console.log(event)
 var color = event.currentTarget.dataset.colorValue;
 var colorSelected = event.currentTarget.dataset.color;
 this.setData({
 selectColor: colorSelected,
 lineColor: color
 })
 }
})
/* pages/canvas-test2/canvas-test2.wxss */
.canvasId {
 position: absolute;
 left: 50%;
 top: 0;
 transform: translate(-50%);
 z-index: 1;
 border: 2px dashed #ccc;
 border-radius: 8px;
 margin-bottom: 66px;
}

.handCenter {
 border: 1px solid red;
}

.handWriting {
 width: 100%;
}

.preview {
 width: 375px;
 height: 152px;
}

2.重点部分分析

(1)签名基本实现,开始,移动,结束

// 笔迹开始
 uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
 ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
 let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // 笔迹移动
 uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // 判断默认行为是否已经被禁用
 if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //测试裁剪
 if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // 笔迹结束
 uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //一笔结束,保存笔迹的坐标点,清空,当前笔迹
 //增加判断是否在手写区域;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
},

记得要先在onload中初始化

代码拿走直接用

(2)重新签署

大白话就是清空画布

retDraw () {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
},

(3)签署完成

subCanvas(){
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调
 wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'看下是个啥玩意')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

里边的回调比较重要哦:

防止拿不到画布内容,可以设置延迟;
wx.canvasToTempFilePath方法获取到画布图片内容;

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

重点是如何上传到后台

// 新增将保存的图片路径上传到文件服务器
upImgs: function (imgurl, index) {
 console.log(imgurl,'看下路径是多少')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx',//后台文件上传的路径接口
 filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //接口返回网络路径
 var data = JSON.parse(res.data)
 console.log(data,'看下data是个啥')
 if (data.code == "success") {
 console.log('成功')
 }
 }
 })
},

总结

微信小程序canvas实现签名功能。

特别提醒:在真机调试和体验版中可能会出现卡顿情况,有条件要发布至预发布中查看是否影响性能。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

标签:
微信小程序,签名

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昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?