相思资源网 Design By www.200059.com

本文实例为大家分享了openlayers 3实现车辆轨迹回放的具体代码,供大家参考,具体内容如下

先上效果:

openlayers 3实现车辆轨迹回放

利用 openlayers 3地图的 postcompose 事件监听地图的重绘

注意:此代码是我在Vue 的methods 里面写的测试方法,并不能直接运行,请在理解的基础上测试。
vm 为vue的this对象 注释已经很丰富了,先做个备份,后期会编辑加入一点详解。

实现代码:

html:

<div id="menu">
   <label for="speed" style="font-weight: bold;">
    运动速度:&nbsp;
    <input id="speed" type="range" min="1" max="20" step="1" value="10" />
   </label>
   <button id="start-animation">
    开始运动
   </button>
  </div>
<!-- 注:此代码仅为上面速度条和按钮--

核心代码:

startMove:function () {
    var vm=this;
    var map=vm.map;
    vm.clearOverlayers("beijing_sq");

    //中间站
    var stops=[
     [12909554.6597,4933234.84552], //14
     [12909824.6852,4931594.7854], //43
     [12910026.8837,4930523.89946], //63
     [12910870.563,4929357.26511]  //85
    ];

    var stopMakers = new Array();

    for(var i=0;i<4;i++){
     var s = new ol.Feature({
      type: 'stop',
      geometry: new ol.geom.Point(stops[i])
     });
     stopMakers.push(s);
    }


    var Coordinates=vm.path;

    //将离散点构建成一条折线
    var route = new ol.geom.LineString(Coordinates);
    //获取直线的坐标
    var routeCoords = route.getCoordinates();
    var routeLength = routeCoords.length;

    var routeFeature = new ol.Feature({
     type: 'route',
     geometry: route
    });
    var geoMarker = new ol.Feature({
     type: 'geoMarker',
     geometry: new ol.geom.Point(routeCoords[0])
    });
    var startMarker = new ol.Feature({
     type: 'icon',
     geometry: new ol.geom.Point(routeCoords[0])
    });
    var endMarker = new ol.Feature({
     type: 'icon',
     geometry: new ol.geom.Point(routeCoords[routeLength - 1])
    });

    var styles = {
     'route': new ol.style.Style({
      stroke: new ol.style.Stroke({
       width: 6,
       color: '#F2C841'
      }),
      fill:new ol.style.Fill({
       color:"#F6E3A3"
      })
     }),
     /*'icon': new ol.style.Style({
      image: new ol.style.Icon({
       anchor: [0.5, 1],
       src: require()
      })
     }),*/
     'geoMarker': new ol.style.Style({
       /*image: new ol.style.Circle({
        radius: 7,
        snapToPixel: false,
        fill: new ol.style.Fill({ color: 'black' }),
        stroke: new ol.style.Stroke({
         color: 'white',
         width: 2
        })
       })*/
       image: new ol.style.Icon({
        src: require('../../assets/map/left_red_car.png'),
        rotateWithView: false,
        rotation: -Math.atan2(routeCoords[0][1]-routeCoords[1][1], routeCoords[0][0]-routeCoords[1][0]),
        scale:0.3,
       })
      }),
     'stop':new ol.style.Style({
      image:new ol.style.Circle({
       radius:10,
       snapToPixel:false,
       fill:new ol.style.Fill({ color:'red'}),
       stroke:new ol.style.Stroke({
        color:'white',
        width:2
       })
      })
     })
    };

    var animating = false;
    var speed, now;
    var speedInput = document.getElementById('speed');
    var startButton = document.getElementById('start-animation');

    var vectorLayer = new ol.layer.Vector({
     id:'carLayer',
     source: new ol.source.Vector({
      features: [routeFeature, geoMarker, startMarker, endMarker,stopMakers[0],stopMakers[1],stopMakers[2],stopMakers[3]]
     }),
     style: function (feature) {
      //如果动画是激活的就隐藏geoMarker
      if (animating && feature.get('type') === 'geoMarker') {
       return null;
      }
      return styles[feature.get('type')];
     }
    });

    //var center = ol.proj.fromLonLat([115.981,40.451]);

    map.addLayer(vectorLayer);

    // 要素移动
    var moveFeature = function (event) {
     var vectorContext = event.vectorContext; //HTML5 Canvas context,ol.render.canvas.Immediate的对象
     var frameState = event.frameState;  //freme 的状态
     if (animating) {
      var elapsedTime = frameState.time - now; //elapsedTime 已过时间
      //通过增加速度,来获得lineString坐标
      var index = Math.round(speed * elapsedTime / 1000); //已经走了多少个点

      //console.log("#########",routeCoords[index]);

      if (index >= routeLength) {
       stopAnimation(true);
       return;
      }

      //fixme ---------------
      if( index < 14){
       flashFeature(0);
      }
      if( index == 14){
       changeStyle(0, 1);
      }

      if(index > 14 && index <43){
       flashFeature(1);
      }
      if(index == 43){
       changeStyle(1, 2);
      }


      if(index > 43 && index <63){
       flashFeature(2);
      }
      if(index == 63){
       changeStyle(2, 3);
      }

      if(index > 63 && index <85){
       flashFeature(3);
      }
      if(index == 85){
       changeStyle(3, 3);
      }
      //fixme--------------------

      var dx,dy,rotation,carStyle;
      if(routeCoords[index] && routeCoords[index+1]){
       dx=routeCoords[index][0]-routeCoords[index+1][0];
       dy=routeCoords[index][1]-routeCoords[index+1][1];
       rotation = Math.atan2(dy,dx);
       //console.log("***********",rotation);

       carStyle= new ol.style.Style({
        image: new ol.style.Icon({
         src: require('../../assets/map/left_red_car.png'),
         rotateWithView: false,
         rotation: -rotation,
         scale:0.3,
        })
       });
       var currentPoint = new ol.geom.Point(routeCoords[index]); //当前点
       var feature = new ol.Feature(currentPoint);
       //Render a feature into the canvas.
       // Note that any zIndex on the provided style will be ignored - features are rendered immediately in the order that this method is called.
       // If you need zIndex support, you should be using an ol.layer.Vector instead
       vectorContext.drawFeature(feature, carStyle);
      }
     }
     //继续动画效果
     map.render();
    };

    function changeStyle(previous,next) {
     //console.log(stopMakers[previous]);
     stopMakers[previous].setStyle(new ol.style.Style({
      image: new ol.style.Circle({
       radius: 10,
       snapToPixel: false,
       fill: new ol.style.Fill({color: 'green'}),
       stroke: new ol.style.Stroke({
        color: 'white',
        width: 2
       })
      })
     }));
    }

    var colors=['red','green'];
    var colorIndex=0;
    function flashFeature(index) {
     var color;
     colorIndex++;
     colorIndex=colorIndex % 30;

     if(colorIndex < 15){
      color=colors[0];
     }else {
      color = colors[1];
     }
     stopMakers[index].setStyle(new ol.style.Style({
      image: new ol.style.Circle({
       radius: 10,
       snapToPixel: false,
       fill: new ol.style.Fill({
        color: color
       }),
       stroke: new ol.style.Stroke({
        color: 'white',
        width: 2
       })
      })
     }));
    }

    function startAnimation() {
     if (animating) {
      stopAnimation(false);
     } else {
      animating = true;
      now = new Date().getTime();   /** 开始时的时间*/
      speed = speedInput.value;
      startButton.textContent = '结束运动';
      //隐藏geoMarker
      geoMarker.setStyle(null);
      //设置显示范围
      //map.getView().setCenter(center);
      map.on('postcompose', moveFeature); /** postcompose事件-- 地图渲染时都会触发 */
      map.render();
     }
    }

    /**
     * @param {boolean}结束动画
     */
    function stopAnimation(ended) {
     animating = false;
     startButton.textContent = '开始运动';

     //如果动画取消就开始动画
     var coord = ended ? routeCoords[routeLength - 1] : routeCoords[0];
     /** @type {ol.geom.Point} */
     (geoMarker.getGeometry()).setCoordinates(coord);
     //移除监听
     map.un('postcompose', moveFeature); /** 解除postcompose 事件 */
    }

    startButton.addEventListener('click', startAnimation, false);
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

标签:
openlayers,3车辆轨迹回放,openlayers车辆轨迹回放,openlayers轨迹回放

相思资源网 Design By www.200059.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
相思资源网 Design By www.200059.com

评论“openlayers 3实现车辆轨迹回放”

暂无openlayers 3实现车辆轨迹回放的评论...

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?