相思资源网 Design By www.200059.com
抽离Vant weapp滑动单元格代码改造而成
带有拉动弹性回弹效果
demo展示:https://littaotao.github.io/me/index(切换为浏览器调试的手机模式并且再次刷新一次)
<template> <div class="cell_container" @touchstart v-click-outside="handleClickOutside" @click="getClickHandler('cell')"> <div :style="{'transform': 'translateX('+(offset+(isElastic"> <!-- <div ref="cellLeft" class="cell_left" @click="getClickHandler('left', true)"> <div>收藏</div> <div>添加</div> </div> --> <div @touchend="onClick()" :class="offset">SwipeCell</div> <div ref="cellRight" class="cell_right" @click="getClickHandler('right', true)"> <div :class="type" ref="remove" :style="{'background':'#ccc','padding-left':'10px','padding-right':10+(isElastic">标记</div> <div :class="type" ref="tag" :style="{'transform': type">不再关注</div> <div :class="type" :style="{'transform': type">删除</div> </div> </div> </div> </template> <script> import ClickOutside from 'vue-click-outside'; import { TouchMixin } from '@/components/mixins/touch'; export default{ name:"SwipeCell", props: { // @deprecated // should be removed in next major version, use beforeClose instead onClose: Function, disabled: Boolean, leftWidth: [Number, String], rightWidth: [Number, String], beforeClose: Function, stopPropagation: Boolean, name: { type: [Number, String], default: '', }, // type:{ type:[Number,String], default:1 //0 常规 1 定位 }, isElastic:{ //弹性 type:Boolean, default:true } }, data(){ return { offset: 0, dragging: true, //-位移 elasticX:0, removeWidth:0, tagWidth:0, cellRightWidth:0, cellLeftWidth:0 } }, computed: { computedLeftWidth() { return +this.leftWidth || this.getWidthByRef('cellLeft'); }, computedRightWidth() { return +this.rightWidth || this.getWidthByRef('cellRight'); }, }, mounted() { //防止弹性效果影响宽度 this.cellRightWidth = this.getWidthByRef('cellRight'); this.cellLeftWidth = this.getWidthByRef('cellLeft'); this.removeWidth = this.getWidthByRef('remove'); this.tagWidth = this.getWidthByRef('tag'); this.bindTouchEvent(this.$el); }, mixins: [ TouchMixin ], directives: { ClickOutside }, methods: { getWidthByRef(ref) { if (this.$refs[ref]) { const rect = this.$refs[ref].getBoundingClientRect(); //type=1定位时获取宽度为0,为此采用获取子元素宽度之和 if(!rect.width){ let childWidth = 0; for(const item of this.$refs[ref].children){ childWidth += item.getBoundingClientRect().width } return childWidth; } return rect.width; } return 0; }, handleClickOutside(e){ if(this.opened) this.close() }, // @exposed-api open(position) { const offset = position === 'left' "stylus" scoped> .cell_container{ position: relative; overflow: hidden; line-height: 68px; height:68px; div{ height: 100%; .cell_content{ height: 100%; width: 100%; text-align: center; } .cell_content_active{ height: 100%; width: 100%; text-align: center; &:active{ background: #e8e8e8; } } .cell_left,.cell_right{ position: absolute; top: 0; height: 100%; display: flex; color: #fff; .divPostion{ position: absolute; } div{ white-space:nowrap; display: flex; align-items: center; background: #ccc; } } .cell_left{ left: 0; transform:translateX(-100%); } .cell_right{ right: 0; transform:translateX(100%); } } } </style>
touch.js
import Vue from 'vue'; export const isServer=false; const MIN_DISTANCE = 10; const TouchMixinData = { startX: Number, startY: Number, deltaX: Number, deltaY: Number, offsetX: Number, offsetY: Number, direction: String }; function getDirection(x,y) { if (x > y && x > MIN_DISTANCE) { return 'horizontal'; } if (y > x && y > MIN_DISTANCE) { return 'vertical'; } return ''; } export let supportsPassive = false; export function on( target, event, handler, passive = false ) { if (!isServer) { target.addEventListener( event, handler, supportsPassive ? { capture: false, passive } : false ); } } export const TouchMixin = Vue.extend({ data() {TouchMixinData return { direction: '' } ; }, methods: { touchStart() { this.resetTouchStatus(); this.startX = event.touches[0].clientX; this.startY = event.touches[0].clientY; }, touchMove() { const touch = event.touches[0]; this.deltaX = touch.clientX - this.startX; this.deltaY = touch.clientY - this.startY; this.offsetX = Math.abs(this.deltaX); this.offsetY = Math.abs(this.deltaY); this.direction = this.direction || getDirection(this.offsetX, this.offsetY); }, resetTouchStatus() { this.direction = ''; this.deltaX = 0; this.deltaY = 0; this.offsetX = 0; this.offsetY = 0; }, // avoid Vue 2.6 event bubble issues by manually binding events // https://github.com/youzan/vant/issues/3015 bindTouchEvent( el ) { const { onTouchStart, onTouchMove, onTouchEnd } = this; on(el, 'touchstart', onTouchStart); on(el, 'touchmove', onTouchMove); if (onTouchEnd) { on(el, 'touchend', onTouchEnd); on(el, 'touchcancel', onTouchEnd); } }, }, });
引入即可!!!
相思资源网 Design By www.200059.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
相思资源网 Design By www.200059.com
暂无vue swipeCell滑动单元格(仿微信)的实现示例的评论...
《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线
暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。
艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。
《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。