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贪吃蛇的例子:

在此例子中,利用snake数组的第0个元素和direction对象中的x值和y值做加法,算出蛇的下一个位置。利用间隔函数,不停的修改类名来进行渲染操作,感觉是一个很灵活的例子。

style.css

*{
 margin: 0;
 padding: 0;
 box-sizing: border-box;
}

.page{
 width: 100vw;
 height: 100vh;
 position: absolute;
 left: 0;
 top: 0;
}
body{
 font-size: 0.16rem;
}
.startGame{
 /* display: none; */
 background: purple;
 display: flex; 
 justify-content: center;
 align-items: center;
}

.startBtn,.reStartBtn{
 width:2rem;
 height: 0.5rem;
 text-align: center;
 line-height: 0.5rem;
 background: deepskyblue;
 color: #fff;
}

.endGame{
 display: none;
 /* display:flex; */
 flex-direction: column;
 justify-content: center;
 align-items: center;
 background: lightsalmon;
}
.endGame h1{
 margin: 1rem 0;
 color: #fff;
}

.gaming{
 display: none;
 background: black;
 color: #fff;
 
}
.gaming .score{
 display: flex;
 justify-content: space-between;
 height: 0.5rem;
 align-items: center;
 width: 100vw;
 padding: 0 0.25rem;
}

.gaming .score .pauseBtn{
 
 width: 0.8rem;
 height: 0.3rem;
 line-height: 0.3rem;
 background: #999;
 text-align: center;
 
}

.gaming .mainGame{
 
 /* 15*20 */
 width: 3.45rem;
 height:4.6rem ;
 background: #555;
 margin: 0.3rem auto;
 display: flex;
 flex-wrap: wrap;
 border-top: 1px solid #ccc;
 border-left: 1px solid #ccc;
 box-sizing: content-box;
}
.gaming .mainGame .gezi{
 width: 0.23rem;
 height: 0.23rem;
 border-right: 1px solid #ccc;
 border-bottom: 1px solid #ccc;
}
.gaming .mainGame .gezi.snake{
 width: 0.23rem;
 height: 0.23rem;
 border-right: 1px solid #ccc;
 border-bottom: 1px solid #ccc;
 background-color: #fff;
}
.gaming .mainGame .gezi.food{
 width: 0.23rem;
 height: 0.23rem;
 border-right: 1px solid #ccc;
 border-bottom: 1px solid #ccc;
 /* background-color: orangered; */
}

.gaming .mainGame .gezi.food:before{
 width: 100%;
 height: 100%;
 content: "";
 display: block;
 background:yellow;
 animation: food 1s alternate infinite ;
 box-shadow: 0 0 10px #ffffcc;
}
.gaming .mainGame .gezi.food[data-food=redStar]:before{
 background:deeppink;
}
@keyframes food{
 from{
 transform: scale(1) rotate(0deg);
 }
 to{
 transform: scale(0.5) rotate(360deg);
 }
}


.gaming .mainGame .gezi.snake:before{
 content:"" ;
 display: block;
 
 width: 100%;
 height: 100%;
 background: #ccc;
 animation: snake 0.4s;
 box-sizing: border-box;
}
@keyframes snake{
 from{
 background: #fff;
 box-shadow:0 0 15px rgba(255,255,255,1);
 }
 to{
 background: #ccc;
 box-shadow:0 0 15px rgba(255,255,255,0.5);
 }
}

index.js主要实现了所有的贪吃蛇的页面的各种操作

var startBtn = document.querySelector(".startBtn")
var startPage = document.querySelector(".page.startGame")
var gamingPage = document.querySelector(".gaming")
var endGamePage = document.querySelector(".endGame")
var mainGame = document.querySelector(".mainGame")
var numDom = document.querySelector(".score .left .num")
var endGameScore = document.querySelector(".endGame .num")
var reStartBtn = document.querySelector('.reStartBtn');
var pauseBtn=document.querySelector(".pauseBtn");

var snake = [{x:0,y:1},{x:1,y:1},{x:2,y:1}];
var snakeFood = {
 x:10,y:10
}
//初始化得分
var score = 0;
var interId;
var ispaused=false;
//定义蛇运动的方向
//从右向左{x:-1,y:0}
//从左向右{x:1,y:0}
//从上到下{x:0,y:1}
//从下到上{x:0,y:-1}
var direction = {x:-1,y:0}


startBtn.onclick = function(){
 startPage.style.display = "none"
 gamingPage.style.display = "block"
 gameIng()
}


function renderGezi(){
 for(var i=0;i<20;i++){
 for(var j=0;j<15;j++){
 var gezi = document.createElement("div");
 gezi.className = "gezi";
 gezi.id = 'x'+j+'y'+i;
 mainGame.appendChild(gezi)
 }
 }
}


renderGezi()
//随机创建蛇,
function createSnake(){
 var randomX = parseInt(Math.random()*13)
 var randomY = parseInt(Math.random()*20)
 snake = [];
 for(var i= 0;i<3;i++){
 snake.push({x:randomX+i,y:randomY})
 }
 
}


function renderSnake(){
 snake.forEach(function(item,i){
 var snakeBody = document.querySelector("#x"+item.x+"y"+item.y);
 snakeBody.className = "gezi snake";
 })
}

//渲染食物
function renderFood(){
 var randomX = parseInt(Math.random()*15)
 var randomY = parseInt(Math.random()*20)
 
 var foodDiv = document.querySelector("#x"+randomX+"y"+randomY)
 if(foodDiv.className == "gezi snake"){
 renderFood()
 }else{
 foodDiv.className = "gezi food"
 }
 
}


createSnake()

renderFood()
renderSnake()

function gameIng(){
 interId = setInterval(function(){
 var headerX = snake[0].x + direction.x;
 var headerY = snake[0].y + direction.y;
 if(headerX<0){
 headerX = 14;
 }
 if(headerX>14){
 headerX = 0;
 }
 if(headerY<0){
 headerY = 19;
 }
 if(headerY>19){
 headerY = 0;
 }
 
 var snakeHeader = {x:headerX,y:headerY};
 isSnake(snakeHeader) 
 if(!isFood(snakeHeader)) {
 //将删除的蛇,找到相对应的dom,将其class类名修改成正常的gezi
 var snakeFooter = snake.pop()//返回删除的对象
 var snakeFooterDiv = document.querySelector("#x"+snakeFooter.x+"y"+snakeFooter.y);
 snakeFooterDiv.className = "gezi";
 }
 snake.unshift(snakeHeader)//在数组最前面加入
 
 
 
 renderSnake()
 },100)
}


function isSnake(snakeHeader){
 var newHeader = document.querySelector("#x"+snakeHeader.x+"y"+snakeHeader.y)
 if(newHeader.className == "gezi snake"){
 clearInterval(interId);
 gamingPage.style.display = "none"
 endGamePage.style.display = "flex"
 endGameScore.innerHTML = score;
 
 return true;
 }else{
 return false;
 }
}


function isFood(snakeHeader){
 var newHeader = document.querySelector("#x"+snakeHeader.x+"y"+snakeHeader.y)
 if(newHeader.className == "gezi food"){
 score ++;
 numDom.innerHTML = score;
 renderFood()
 return true;
 }else{
 return false;
 }
}

var body = document.body

body.addEventListener("keydown",function(e){
 console.log(e)
 //方向不能直接颠倒向上时原来不能是向下的。
 if(e.key == "ArrowUp"&&direction.y!=1){
 direction = {x:0,y:-1}
 }
 if(e.key=="ArrowRight"&&direction.x!=-1){
 direction = {x:1,y:0}
 }
 if(e.key == "ArrowDown"&&direction.y!=-1){
 direction = {x:0,y:1}
 }
 if(e.key=="ArrowLeft"&&direction.x!=1){
 direction = {x:-1,y:0}
 }
})

ylEvent.init(body);
body.addEvent("swiperLeft",function(){
 if(direction.x!=1){
 direction = {x:-1,y:0}
 }
})

body.addEvent("swiperRight",function(){
 if(direction.x!=-1){
 direction = {x:1,y:0}
 }
})

body.addEvent("swiperTop",function(){
 if(direction.y!=1){
 direction = {x:0,y:-1}
 }
})

body.addEvent("swiperBottom",function(){
 if(direction.y!=-1){
 direction = {x:0,y:1}
 }
})

reStartBtn.onclick = function(){
 location.reload();
}
pauseBtn.onclick=function(){
 if(ispaused){
 ispaused=false;
 gameIng();
 }else{
 ispaused=true;
 clearInterval(interId);
 }
}

js辅助式响应.js

(function(){
function xys(){
 var userAgent=navigator.userAgent
 var html=document.querySelector("html");
 //userAgent.indexOf("iPhone")通过此方法可以获取iPhone在字符串中的索引值(开头位置)
 //没有找到返回-1
 html.className="";
 if((userAgent.indexOf("iPhone"))!=-1){
 html.classList.add("iphone");
 }else if((userAgent.indexOf("Android"))!=-1)
 {
 html.classList.add("android");
 }else if((userAgent.indexOf("iPad"))!=-1){
 html.classList.add("ipad");
 }else{
 html.classList.add("pc");
 }
 if(window.innerWidth<640){
 html.classList.add('lt640');
 html.classList.add('lt960');
 html.classList.add('lt1200');
 }else if(window.innerWidth<960){
 html.classList.add('lt960');
 html.classList.add('lt1200');
 html.classList.add('gt640');
 }else if(window.innerWidth<1200){
 html.classList.add('lt1200');
 html.classList.add('gt640');
 html.classList.add('gt960');
 }else{
 html.classList.add('gt640');
 html.classList.add('gt960');
 html.classList.add('gt1200');
 
 }
 
  var screenWidth = window.innerWidth;
 var danwei = screenWidth/3.75;//屏幕的宽度/设计稿占满全屏的宽度为多少rem
 var html = document.querySelector("html")
 html.style.fontSize = danwei + 'px';
 }
 xys();
 window.onresize=function(){
 xys();
 }

})()

swiperEvent.js

var ylEvent = {
 eventAll:{
 //"自定义的事件名称":['事件要触发执行的函数1','事件要触发执行的函数2','事件要触发执行的函数3']
 
 },
 init:function(dom){
 dom.eventAll = {},
 dom.addEvent = this.addEvent;
 dom.emit = this.emit;
 dom.removeEvent = this.removeEvent
 dom.touchData = {};
 
 
 //body.emit('swiperLeft',"msg")
 
 dom.addEventListener("touchstart",function(e){
 //console.log(e)
 this.touchData.startX = e.touches[0].pageX;
 this.touchData.startY = e.touches[0].pageY
 })
 dom.addEventListener('touchmove',function(e){
 this.touchData.endX = e.touches[0].pageX;
 this.touchData.endY = e.touches[0].pageY;
 })
 dom.addEventListener("touchend",function(e){
 //console.log(e)
 var x = this.touchData.endX - this.touchData.startX;
 var y = this.touchData.endY - this.touchData.startY
 if( (Math.abs(x) > Math.abs(y)) && Math.abs(x)>100){
 if(x>0){
 //console.log('向右滑动')
 e.swiperDir = 'swiperRight'
 body.emit('swiperRight',e)
 }else{
 //console.log('向左滑动')
 e.swiperDir = 'swiperLeft'
 body.emit('swiperLeft',e)
 }
 }else if((Math.abs(x) < Math.abs(y)) && Math.abs(y)>100){
 if(y>0){
 //console.log('向下滑动')
 e.swiperDir = 'swiperBottom'
 body.emit('swiperBottom',e)
 }else{
 //console.log('向上滑动')
 e.swiperDir = 'swiperTop'
 body.emit('swiperTop',e)
 }
 }
 })
 },
 addEvent:function(eventName,callBackFn){
 
 if(this.eventAll[eventName]==undefined){
 this.eventAll[eventName] = []
 }
 this.eventAll[eventName].push(callBackFn)
 },
 emit:function(eventName,eventMsg){
 if(this.eventAll[eventName]!=undefined){
 this.eventAll[eventName].forEach(function(item,i){
 item(eventMsg)
 })
 }
 
 },
 removeEvent:function(eventName,callBackFn){
 var that = this
 this.eventAll[eventName].forEach(function(item,i){
 if(item==callBackFn){
 that.eventAll[eventName].splice(i,1)
 }
 })
 },
 
 }

index.html

<!DOCTYPE html>
<html>
 <head>
 <meta charset="utf-8" />
 <title></title>
 <meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
 <script src="/UploadFiles/2021-04-02/js辅助式响应.js">

结果:

javascript开发实现贪吃蛇游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

标签:
js,贪吃蛇

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?