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本文实例讲述了JavaScript+HTML5 canvas实现放大镜效果。分享给大家供大家参考,具体如下:

效果:

JavaScript+HTML5 canvas实现放大镜效果完整示例

<!DOCTYPE html>
<html>
<head lang="en">
  <meta charset="UTF-8">
  <title>www.jb51.net canvas放大镜</title>
  <style>
    #copycanvas {
      border: 1px solid #000;
      display: none;
    }
    #square {
      width: 90px;
      height: 90px;
      background-color: #cc3;
      border: 1px solid #f00;
      opacity: 0.5;
      position: absolute;
      z-index: 999;
      display: none;
      cursor: crosshair;
    }
  </style>
</head>
<body>
<canvas id="canvas" width="450" height="676"></canvas>
<canvas id="copycanvas" width="300" height="300"></canvas>
<div id="square"></div>
<script>
  var canvas = document.getElementById('canvas'), //获取canvas对象
      context = canvas.getContext('2d'), //获取上下文
      copycanvas = document.getElementById('copycanvas'), //获取copycanvas
      copycontext = copycanvas.getContext('2d'),
      square = document.getElementById('square'), //获取透明框
      squaredata = {}, //用来保存选择框数据
      box = canvas.getBoundingClientRect();
  //getBoundingClientRect方法可以获取元素上、下、左、右分别相对浏览器的坐标位置
  //创建图像对象,并加载
  image = new Image();
  image.src = "3.jpg";
  image.onload = function(){
    context.drawImage(image,0,0,canvas.width,canvas.height);
  };
  canvas.onmouseover = function(e){
    var x = e.clientX, //获取鼠标实时坐标
        y = e.clientY;
    createSquare(x,y); //保存透明选择框属性
  };
  window.onmousemove = function(e){
    var x = e.clientX,
        y = e.clientY;
    //判断鼠标是否移出canvas
    if(x >= canvas.offsetLeft && x <= canvas.offsetLeft + canvas.width &&
        y >= canvas.offsetTop && y <= canvas.offsetTop + canvas.height){
      createSquare(x,y);
    }else{
      hideSquare();
      hideCanvas();
    }
  }
  function showSquare(){
    square.style.display = 'block';
  }
  function hideSquare(){
    square.style.display = 'none';
  }
  function showCanvas(){
    copycanvas.style.display = "inline";
  }
  function hideCanvas(){
    copycanvas.style.display = "none";
  }
  function createSquare(x,y){
    //控制选择框不移动出canvas
    x = x - 45 < canvas.offsetLeft "px";
    square.style.top = y + "px";
    showCanvas();
    showSquare();
    copy();
  }
  function copy(){
    copycontext.drawImage(
        canvas,
        squaredata.left - box.left,
        squaredata.top - box.top,
        90,
        90,
        0,
        0,
        copycanvas.width,
        copycanvas.height
    );
  }
</script>
</body>
</html>

感兴趣的朋友可使用在线HTML/CSS/JavaScript代码运行工具:http://tools.jb51.net/code/HtmlJsRun测试一下运行效果。

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《JavaScript图片操作技巧大全》、《JavaScript运动效果与技巧汇总》、《JavaScript+HTML5特效与技巧汇总》、《JavaScript图形绘制技巧总结》、《JavaScript数据结构与算法技巧总结》及《JavaScript数学运算用法总结》

希望本文所述对大家JavaScript程序设计有所帮助。

标签:
JavaScript,HTML5,canvas,放大镜

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