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经过一天多的奋战,查阅文献,参考别人的代码等等,完成了第一个面向对象的小项目,也深深体会到面向对象编程思想在游戏编程中所扮演的角色。

附上代码,参考了别人的代码,以及对他们代码的完善,又加上了自己的一些东西,收获颇深。

import pygame
import sys
import time
from pygame.locals import *
from random import randint
MOVE_SLEEP = 0.01
class MyTank:
 width = 600
 heights = 500
 speed = 10
 screen = 0
 myshells = []
 enemylist = []
 enemyshells = []
 grade = 0
 life = 3
 cnt = 0
 def startgame(self):
 pygame.init()
 self.screen = pygame.display.set_mode((self.width,self.heights),0,32)
 pygame.display.set_caption("bit tank")
 self.tank = Tank(self.screen,275,450)
 for i in range(6):
  self.enemylist.append(EnmeyTank(self.screen))
 while True:
  key = pygame.key.get_pressed()
  self.screen.fill((0,0,0))
  if key[K_LEFT]:
  self.tank.move('L')
  elif key[K_RIGHT]:
  self.tank.move('R')
  elif key[K_UP]:
  self.tank.move('U')
  elif key[K_DOWN]:
  self.tank.move('D')
  self.get_event()
  for shell in self.myshells:
  if shell.move() == True:
   self.myshells.remove(shell)
  shell.display()
  a = shell.hitTank()
  #子弹碰撞
  if a == True:
   if self.life >0:
   self.myshells.remove(shell)
   self.grade += 1
  #mytank碰撞
  if self.tank.live == True:
  if self.tank.hitTank():
   self.life -= 1
   if self.life <=0:
   self.tank.live =False
   else:self.tank = Tank(self.screen,275,450)
  #mytanke 碰撞子弹
  if self.tank.live == True:
  if self.tank.hitShell():
   self.life -= 1
   if self.life <=0:
   self.tank.live = False
   else:self.tank=Tank(self.screen,275,450)
  #敌方子弹击中我方坦克
  # 游戏结束
  if self.life <=0:
  self.gotGamePrint()
  for enemy in self.enemylist:
  enemy.move()
  print('move')
  enemy.display()
  # 添加敌方子弹
  self.cnt += 1
  if self.cnt % 100 ==0:
  for enemy in self.enemylist:
   self.enemyshells.append(enemy.fire())
  #判断敌方子弹碰撞
  for enemyshell in self.enemyshells:
  f = enemyshell.move()
  enemyshell.display()
  if f:
   self.enemyshells.remove(enemyshell)
  if len(self.enemylist)<6:
  self.enemylist.append(EnmeyTank(self.screen))
  self.screen.blit(self.getGrade(),(5,5))
  self.tank.display()
  pygame.display.update()
  time.sleep(0.02)
 def get_event(self):
 for event in pygame.event.get():
  if event.type == KEYDOWN:
  if event.key == K_SPACE:
   self.myshells.append(self.tank.fire())
  if event.key == K_ESCAPE:
   pass
 def getGrade(self):
 text = pygame.font.Font('./font/msyhbd.ttc',20).render("分数:{} 生命:{}".format(self.grade,self.life),True,(0,255,0))
 return text
 def gotGamePrint(self):
 text = pygame.font.Font('./font/msyh.ttc',70).render('game over!',True,(0,255,0))
 self.screen.blit(text,(100,200))
class Shell:
 width = 48
 height = 48
 live = True
 speed = 3
 def __init__(self,screen,tank):
 self.screen = screen
 self.image = pygame.image.load('./images/3.png')
 self.direction = tank.direction
 self.rect = self.image.get_rect()
 self.rect.left = tank.rect.left + (tank.width-self.width)/2.0+18
 # print(tank.rect.left,tank.width,self.width)
 self.rect.top = tank.rect.top + (tank.height - self.height)/2.0
 self.live = True
 def move(self):
 tag = self.isObstacle()
 if self.live == True:
  if self.direction == 'L' and self.direction not in tag:
  self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
  self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
  self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
  self.rect.top += self.speed
  else:
  pass
  if self.direction in tag:
  return True
  else:
  return False
 else:
  pass
 def display(self):
 # print(self.rect.left,self.rect.top)
 if self.live == True:
  self.screen.blit(self.image,self.rect)
 def isObstacle(self):
 tag = []
 if self.rect.left <=0:tag.append('L')
 if self.rect.left + self.width >= MyTank.width:tag.append('R')
 if self.rect.top <=0:tag.append('U')
 if self.rect.top + self.height >=MyTank.heights:tag.append('D')
 return tag
 def hitTank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.enemylist,False)
 for e in hitList:
  e.live = False
  MyTank.enemylist.remove(e)
  self.live = False
  return True
 return False
 def hitMytank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.tank,False)
 for e in hitList:
  e.live = False
  MyTank.life -= 1
  return True
class BaseTank:
 width = 50
 height = 50
 direction = 'U'
 live = True
 time = 0
 images = {}
 def __init__(self,screen,left,top):
 self.screen = screen
 self.images['L'] = pygame.image.load("images/04.jpg")
 self.images['R'] = pygame.image.load("images/02.jpg")
 self.images['U'] = pygame.image.load("images/01.jpg")
 self.images['D'] = pygame.image.load("images/03.jpg")
 self.image = self.images[self.direction]
 self.rect = self.image.get_rect()
 self.rect.left = left
 self.rect.top = top
 self.live = True # 坦克是否被消灭
 def isObstacle(self):
 tag = []
 if self.rect.left <= 0: tag.append('L')
 if self.rect.left + self.width >= MyTank.width: tag.append('R')
 if self.rect.top <= 0: tag.append('U')
 if self.rect.top + self.height >= MyTank.heights: tag.append('D')
 return tag
 def display(self):
 if self.live == True:
  self.image = self.images[self.direction]
  self.screen.blit(self.image, self.rect)
 def fire(self):
 m = Shell(self.screen,self)
 return m
class Tank(BaseTank):
 images = {}
 def __init__(self,screen,left,top):
 super().__init__(screen,275,450)
 self.screen = screen
 self.speed = 2
 self.images['L'] = pygame.image.load('./images/4.jpg')
 self.images['R'] = pygame.image.load('./images/2.jpg')
 self.images['U'] = pygame.image.load('./images/1.jpg')
 self.images['D'] = pygame.image.load('./images/3.jpg')
 self.image = self.images[self.direction]
 self.rect = self.image.get_rect()
 self.rect.top = top
 self.rect.left = left
 def move(self, direction):
 if self.live == True:
  tag = self.isObstacle()
  if direction == self.direction:
  if self.direction == 'L' and self.direction not in tag:
   self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
   self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
   self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
   self.rect.top += self.speed
  else:
   pass
  else:
  self.direction = direction
 def hitTank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.enemylist,False)
 for e in hitList:
  self.live = False
  return True
 return False
 def hitShell(self):
 hitlist = pygame.sprite.spritecollide(self, MyTank.enemyshells, False)
 for e in hitlist:
  self.live = False
  return True
 return False
class EnmeyTank(BaseTank):
 speed = 1
 def __init__(self,screen):
 super().__init__(screen,randint(1,5)*100,0)
 self.getdirection()
 self.step = 0
 def getdirection(self):
 self.direction = ['L','R','U','D'][randint(0,3)]
 def move(self):
 if self.live == True:
  if self.step == 0 or (self.direction in self.isObstacle()):
  self.getdirection()
  self.step = randint(0, 200)
  else:
  tag = self.isObstacle()
  if self.direction == 'L' and self.direction not in tag:
   self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
   self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
   self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
   self.rect.top += self.speed
  else:
   pass
  self.step -= 1
if __name__ == '__main__':
 main = MyTank()
 main.startgame()

文件主要有10张图片和2个字体文件,主坦克的四个形态,敌方坦克的四个形态,以及子弹等,10张图片。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

标签:
pygame,坦克大战

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?